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Building facade generation from real data


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Looking a way to generate buildings resembling as most as possible the real one, avoiding a lot of manual work.

Can define procedurally any kind of building, but in fact will be always a subset of the real one you can find on a street, the alternative being a lot of analysis just to define a shape grammar applicable for the specific location.

I can stitch street view images on the 3D shapes, except it's not allowed to store them offline so no way to legally proceed on this path.

Want to ask if there is any way to extract from street view data the basic elements of the facade (i.e. prevalent color, number of windows, floors) and next generate from this a facade (even as simple 2D texture to be applied to the 3D shape).

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