pencha Posted November 18, 2006 Share Posted November 18, 2006 I Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 18, 2006 Share Posted November 18, 2006 PD: I Quote Link to comment Share on other sites More sharing options...
pencha Posted November 18, 2006 Author Share Posted November 18, 2006 Thanks for the reply dragos! Although, I think CHOPS should be able to do what I want, as when I press the Test button in different parts of the screen (so I could check the modifications based in mouse position were being calculated) The sound comes in real time, but is only heard for a fraction of second. surely with a more complicated setup that wouldn Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 18, 2006 Share Posted November 18, 2006 Check it in another way: feed the first input of the oscillator CHOP with a Pulse CHOP with Interpolation turned on. Hit play and then adjust the values of the Pulse CHOP. I couldn't get the Oscillator to behave in real time. Dragos Quote Link to comment Share on other sites More sharing options...
pencha Posted November 18, 2006 Author Share Posted November 18, 2006 I Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 19, 2006 Share Posted November 19, 2006 The Pulse CHOP is a Generator. It has an input only as a reference for its range and sample rate. So you don't need to pass the constant through the Pulse, I suggested to use the pulse CHOP for "experimenting". Dragos Quote Link to comment Share on other sites More sharing options...
malexander Posted November 20, 2006 Share Posted November 20, 2006 You'll need to turn Time Slice on in all the CHOPs you use (some CHOPs work the same in normal & timeslice mode, so the button is grayed out). It's in the Common tab of all CHOPs. This will only process the smallest fraction necessary to maintain continuous playback, and so it will run in realtime. The catch is that you must be playing forward in order for it to operate. Also, you'll need to set the Audio Panel to "Time Slice" in order to playback the audio correctly. It sounds a lot better if you're also in realtime playback mode, as well. A simple setup to modify the pitch & volume would be to extract the X position of the Mouse CHOP using a Delete CHOP and feed it into an Oscillator CHOP (turn Time Slice on). Add another Delete CHOP to the mouse and extract the Y position. Then add a Math CHOP, wire the oscillator and the 2nd delete into it, and select multiply CHOPs. You may need to remap the mouse range (also using Math CHOPs, Range Tab) to get a good pitch & volume range. You can even filter in realtime using the Parametric EQ, Band EQ & Pass Filter CHOPs (be sure to turn Time Slice on). They worked pretty well 5 years ago, so they should be even better nowadays Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 20, 2006 Share Posted November 20, 2006 Is it me or time slice doesn't work as expected? I tried what you suggested even before but no sound comes out, so I thought time slice and the oscillator are not a happy combination. Or could it be my system? Drago Quote Link to comment Share on other sites More sharing options...
pencha Posted November 21, 2006 Author Share Posted November 21, 2006 I Quote Link to comment Share on other sites More sharing options...
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