chunkified Posted November 18, 2006 Share Posted November 18, 2006 hey, i've been sitting here all day trying to do a smoke trail in houdini... can someone please shed some light on it. makes me wanna go back to my PFlow days thanks nile Quote Link to comment Share on other sites More sharing options...
jjstanley Posted November 19, 2006 Share Posted November 19, 2006 Are you having problems with the particle control or the shading? Quote Link to comment Share on other sites More sharing options...
Val Posted November 19, 2006 Share Posted November 19, 2006 hey tutorial (from sidefx site): Lesson [1.9MB PDF] houdinis help have examples too.. Quote Link to comment Share on other sites More sharing options...
chunkified Posted November 19, 2006 Author Share Posted November 19, 2006 sorry i should have been more clear. not a smoke trail like the one in the tutorial on sidefx website or that comes with houdini. having problem with the particle control. What I'm trying to do is a: "Heat Seaking Missle with Smoke Trail" The smoke trail will inherit the rockets movement which will be fast, curved in vector and "noisey" Those familiar with 3dsmax's particle flow tutorial on smoke trails with see what I'm trying to do. Sorry for the vagueness of this...I'll try and find a video reference and attach it. Thanks Nile Quote Link to comment Share on other sites More sharing options...
doc Posted November 20, 2006 Share Posted November 20, 2006 The smoke trail will inherit the rockets movement which will be fast, curved in vector and "noisey"Those familiar with 3dsmax's particle flow tutorial on smoke trails with see what I'm trying to do. In these curtumstances what I usually do is drop down a velocity pop right after my source pop. I have the velocity pop only affect the birth group and I scale the incomming velocity. this should do the trick. L Quote Link to comment Share on other sites More sharing options...
chunkified Posted November 22, 2006 Author Share Posted November 22, 2006 In these curtumstances what I usually do is drop down a velocity pop right after my source pop.I have the velocity pop only affect the birth group and I scale the incomming velocity. this should do the trick. L thanks i'll give it a try! Quote Link to comment Share on other sites More sharing options...
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