AdrianLazar Posted January 5, 2021 Share Posted January 5, 2021 Hello, Does anyone know how the Texture Distortion Visualizer calculates the data? What I'm looking for is getting the same but as a geometry attribute. Couldn't find anything in the documentation regarding this so I hope I can get some help here. Thank you Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 5, 2021 Share Posted January 5, 2021 @AdrianLazar i'm also wondering..... nice patterns can be Done if Someone Have Answer ...Bump BUmpiiili..it use Detail String unique Something Vertex Something ..Vm-Face Something ...Hm ..Maybe Someone Gonna Help VisUvs.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 5, 2021 Share Posted January 5, 2021 @AdrianLazar If its possible to take string to Mat and Back to Lum hm How to take Detail String unique att ?hm We must work On vertices Hm Const.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 5, 2021 Share Posted January 5, 2021 @AdrianLazar Try Labs UV wire exporter you Have UDIM Points that can be modified I think . Quote Link to comment Share on other sites More sharing options...
AdrianLazar Posted January 5, 2021 Author Share Posted January 5, 2021 (edited) Hi @Librarian thanks for looking into this. Not sure how I can use the UDIM to detect uv distortion. I'll keep experimenting. Edited January 5, 2021 by AdrianLazar Quote Link to comment Share on other sites More sharing options...
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