ron2812 Posted January 8, 2021 Share Posted January 8, 2021 Hi! I have a TOP network with various HDAs with parameters (using hdaprocessor nodes) Additionally I have multiple "HE_OUT" nodes to cook them separately in UE4 (I'm using Houdini Engine V2). The parameters of the HDAs are collected in the parameter interface of the final PDG-HDA. If I change a parameter in UE4 and cook the TOP-Node (that includes the hdaprocessor in his graph and corresponds to this parameter), nothing changes. Doesn't even work if I dirty the TOP-Node. Only when I dirty the TOP-Network and re-cook, I get the expected results. This isn't very practical since I don't wanna dirty & cook my whole network. Maybe this is a bug, or I'm doing something wrong? What I wanna achieve is this: A parameter change in UE4 only dirties the corresponding hdaprocessor (and everything below). When I re-cook the Top-Node everything below the dirtied hdaprocessor should re-cook - nothing else. PS: I tried to dirty the node via Python in the callback of the parameters, but this seems to mess up the UE4/HE connection so that nothing is cooked anymore when I re-cook inside UE4. Thanks, Ron Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.