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How to update parameters created in a Houdini Digital Asset in Unreal (parameters created in python)


CFekkes

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Hi everyone,

Short explanation:
I want to be able to see parameters (of a Houdini Digital Asset) that I created in Houdini’s Python Module, in Unreal.

Long explanation:
I’m creating a Digital Asset in Houdini and want to use it in Unreal. When I create parameters in Houdini in the “Type Properties” window everything is fine and the asset works in Unreal and parameters are visible and can be adjusted.
Now I added some a Python function in the Python Module of Houdini that creates some parameters. I also created a button that when pressed, triggers this function. This all works in Houdini but as soon as I export this to Unreal the button does nothing.
If I use the Sync Session in Unreal (so I have my Houdini and Unreal open at the same time with the same asset) and press on the button (in Unreal), then the parameters do get created in Houdini, but still not in Unreal.
The only solution I found so far is, place the tool in Unreal, go back to Houdini’s “Type Properties” window, save the tool again and press “Revert Layout” in the pop-up window. Only then the parameters created in Python get visible in Unreal. But as soon as I place another HDA in the level I have to do that all over again.
I want the user to use this tool only in Unreal, without reverting the layout all the time in Houdini. Is there away to achieve this?

Thanks in advance, you would really help me out here!

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