JJ FX Posted January 16, 2021 Share Posted January 16, 2021 (edited) Hi, So let's say you have an animated cube in world space with no deformations, just rotation and translation. The animation is baked onto the object, so I don't have the access to the animation rig (eg. alembic). What I need is a pivot position for that animated cube. Also we don't know if the pivot is in the center of the object, it can be anywhere. At first I thought all I need is just to do maketransform() and then extract the pivot from the matrix. However when building matrix with maketransform() you need to provide a pivot, so when extracting you will end up with that. So... how can I extract the pivot point from animated object? Is it even possible? Edited January 16, 2021 by JJ FX Quote Link to comment Share on other sites More sharing options...
Mykolas Posted January 28, 2021 Share Posted January 28, 2021 (edited) You can use extract transform node. See hip file attached. extract_pivot.hip Edited January 28, 2021 by Mykolas Renamed some nodes for clarity 1 Quote Link to comment Share on other sites More sharing options...
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