brucelay Posted November 22, 2006 Share Posted November 22, 2006 Hi there! I come from a Maya background. My manager at work one day asked me to do a shot (a test) about a lot of m&ms chocolates fill up a big glass. I tried to use rigid body in Maya but it was extremely unacceptably slow. I am thinking of using the Houdini Approach. Does anyone have any experience of doing similar effects? Please give me some hints! Any help will be highly appreciated. And my friend just suggested me to use reactor in Max but I had never used Max. Can Houdini do similar effects like reactor? Quote Link to comment Share on other sites More sharing options...
symek Posted November 22, 2006 Share Posted November 22, 2006 Sure you can! I'm not the best person to answer but: - look here. This is old Jason try for 25K simple objects in DOPs. - another thing from top of my mind: There is a ODE solver for Houdini developed (search odforce on this, although I have no idea if it is up to date), which - as I heard - was used is case of simulation of huge amount of simple objects. It's fast because it's much less precise then DOPs solvers. Try Houdini native one (lot's of possible tweakings, speedups than try ODE) cheers, sy. Quote Link to comment Share on other sites More sharing options...
craig Posted November 22, 2006 Share Posted November 22, 2006 Here's a start. As SYmek said, if you have a LOT of M&Ms and you really need speed, the ODE solver is a lot faster. But I'd choose to just use the regular Houdini RBD Solver for most things, including this. jitter.hip Quote Link to comment Share on other sites More sharing options...
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