plazadelmar Posted January 17, 2021 Share Posted January 17, 2021 I'm running into this quite often so I thought to check if you have any easy workflow to achieve this effect. I would like to assign random textures or materials to particles sim. Let's say I have a sim with 100 points where I copy geo spheres to each one. Normally when I'm assigning a material to the SOP I see only 1 material as expected distributed over all geo. But if I have 4 different materials and I would like to assign them to the same particle sim and geo, how do I do that? It could be that you want to have equal distribution of 25% of each material over those 100 points. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.