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Random textures on particles geo


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I'm running into this quite often so I thought to check if you have any easy workflow to achieve this effect.

I would like to assign random textures or materials to particles sim. Let's say I have a sim with 100 points where I copy geo spheres to each one. Normally when I'm assigning a material to the SOP I see only 1 material as expected distributed over all geo. But if I have 4 different materials and I would like to assign them to the same particle sim and geo, how do I do that? It could be that you want to have equal distribution of 25% of each material over those 100 points.

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