Mozzarino Posted January 20, 2021 Share Posted January 20, 2021 Lets say you use c4d and you instance an object into different particles (with random rotations for example). If then you export that instanced geometry as an alembic and import it in 3ds max you get geometry with world transformation information (each geometry instanced has its own rotate/scale/translate info). Is it possible to do the same in Houdini? Quote Link to comment Share on other sites More sharing options...
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