MitchFields Posted February 5, 2021 Share Posted February 5, 2021 (edited) Hello everyone, I'm wracking my brain trying to understand proper export format with Kinefx. Other than a couple seminars, there's not too much information out there that i can seem to get my hands on. Has anyone tried this out? So far I'm just file>export>fbx. Unreal isn't reading any skin data or animation... And I'm not sure how "legit" the skinning and skeleton is with Kinefx anyway... Are there certain attribs I should have? Do I need to import a skeleton separately? Do I export with "force skin deform export"? Do I export with the deform node? I'm still figuring out a lot of unreal importing stuff so I'm new, any amount of help is fully appreciated! Thanks. Edited February 5, 2021 by MitchFields Quote Link to comment Share on other sites More sharing options...
anim Posted February 6, 2021 Share Posted February 6, 2021 I assume you will need to use ROP FBX Character Output SOP or ROP FBX Animation Output SOP for that 1 Quote Link to comment Share on other sites More sharing options...
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