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KineFX to Unreal


MitchFields

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Hello everyone, 

I'm wracking my brain trying to understand proper export format with Kinefx. Other than a couple seminars, there's not too much information out there that i can seem to get my hands on. Has anyone tried this out? So far I'm just file>export>fbx.

Unreal isn't reading any skin data or animation... And I'm not sure how "legit" the skinning and skeleton is with Kinefx anyway... Are there certain attribs I should have? Do I need to import a skeleton separately? Do I export with "force skin deform export"? Do I export with the deform node?

I'm still figuring out a lot of unreal importing stuff so I'm new, any amount of help is fully appreciated! 

Thanks. 

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Edited by MitchFields
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