sipi Posted February 7, 2021 Share Posted February 7, 2021 (edited) Hey everyone, How can I drive a highRes mesh with a proxy vellum sim which tears? I tried point deform but it doesn't work. proxy.mov point_deform_with_proxy.mov vellum_ballon_pop.hiplc Edited February 12, 2021 by sipi Quote Link to comment Share on other sites More sharing options...
rayman Posted February 11, 2021 Share Posted February 11, 2021 pointdeform has built-in piece attribute, that you can use to embed each piece individually. This will create new problem on itself, as it will cause little cracks in the beginning, which you can fix by blending between the two methods. vellum_ballon_pop_fix.hiplc Quote Link to comment Share on other sites More sharing options...
sipi Posted February 12, 2021 Author Share Posted February 12, 2021 11 hours ago, rayman said: pointdeform has built-in piece attribute, that you can use to embed each piece individually. This will create new problem on itself, as it will cause little cracks in the beginning, which you can fix by blending between the two methods. vellum_ballon_pop_fix.hiplc This is great, thank you very much! Quote Link to comment Share on other sites More sharing options...
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