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Flesh damage


kartel

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Hi All,

I am trying to make a animated geometry (Maximo), suffer flesh damage once hit, I can do the fem ripping part on a sphere, but applying it to moving animated geometry has me stumped.

I would assume i need to do some Booleans and converting into FEM, but how do i make it respect the animation and keep the textures, any idea?

 

Cheers

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