kartel Posted February 7, 2021 Share Posted February 7, 2021 Hi All, I am trying to make a animated geometry (Maximo), suffer flesh damage once hit, I can do the fem ripping part on a sphere, but applying it to moving animated geometry has me stumped. I would assume i need to do some Booleans and converting into FEM, but how do i make it respect the animation and keep the textures, any idea? Cheers Quote Link to comment Share on other sites More sharing options...
Andrea Posted February 8, 2021 Share Posted February 8, 2021 Maybe this can be helpful and give you some nice ideas on how to approach it (there also some hips): https://www.realtimeuk.com/blog/how-to-exploding-zombies-and-flame-throwers/ Quote Link to comment Share on other sites More sharing options...
kartel Posted February 8, 2021 Author Share Posted February 8, 2021 Seems just what i was after, Thanks a lot Andrea. Quote Link to comment Share on other sites More sharing options...
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