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Attribute transfer Cd bake to image sequence?

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I have a simulation that I have meshed with a particle fluid surface. I then attribute transfer the Cd from particles (noise in the images below) onto the particle fluid surface.

How can I render/export the attribute transfer Cd to a flat texture sequence? I want to use this in a 2d environment and then add that back onto the original particle fluid surface.

What is the workflow for this?





Edited by REC

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You'll need to bake the texture.

There's a bake texture rop, as well as a bake texture sop in the labs tools. I recommend the latter as it's much easier to set up and use.

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