REC 0 Posted February 8, 2021 (edited) Hi, I have a simulation that I have meshed with a particle fluid surface. I then attribute transfer the Cd from particles (noise in the images below) onto the particle fluid surface. How can I render/export the attribute transfer Cd to a flat texture sequence? I want to use this in a 2d environment and then add that back onto the original particle fluid surface. What is the workflow for this? Thanks Edited February 8, 2021 by REC noob Share this post Link to post Share on other sites
PixelNinja 76 Posted February 11, 2021 You'll need to bake the texture. There's a bake texture rop, as well as a bake texture sop in the labs tools. I recommend the latter as it's much easier to set up and use. Share this post Link to post Share on other sites