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Lots Of Information On Algorithms Related To 3d


Jens

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I ran by accident across the homepage of Geometric Tools. Lots of good detailed information as well on the math of many basic algorithms and concepts and even some advanced ones related to 3d. So anything from Intersections, Quaternions to more fancy stuff such as legendre functions and spherical harmonics or stabilty analysis of ODE systems and their solvers.

Along with it go many C++ implementations that are easy to follow even for someone like me who has very little experience in actual coding. On top usually there is a sample application using that algorithm.. so I thought some of you might find a few intrestings there. :thumbsup:

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Glad you find this link useful. There is a book going along with it and I just bought it. The worst part in advance: the erata list is quite long.

Otherwise it seems like an excellent reference book.. However as anyone who had a look at the pdf's on the webpage should have noticed, most of it is explained at the math level. Have a look here (page 40 cont.) to see if you like the style or not.

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I love it. The main problem I have with all these smarty math pdfs is notation which is competely different from that I was learning on my school/faculty courses. When I see code it's simplier: it's easier to read C code then math stuff: I get the point than.

thanks again,

sy.

PS So there is a second edition of this book in paper, right?

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PS So there is a second edition of this book in paper, right?

Aye.. three pounds heavy book. 2nd edition isn't quite right, but they did corrections in the reprint. For once the notations are fairly similar to what I'm used (or at least one I know).. I'm happy. But I know the trouble of notations... when reading any sort of paper / book that has math formulas in it learning the specifics of their notation is the worst part. I wished the authors would always add in the appendix a list with their notations.

This book has a quick fly-through of linear algebra and he explains all of that there, so it's not too bad. For the Landau/asymptotic notation and code analysis in general a book such as 'Introduction to Algorithms' by Cormen is preferable, but I assume most are familar with that sort of thing anyhow.

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I ran by accident across the homepage of Geometric Tools. Lots of good detailed information as well on the math of many basic algorithms and concepts and even some advanced ones related to 3d. So anything from Intersections, Quaternions to more fancy stuff such as legendre functions and spherical harmonics or stabilty analysis of ODE systems and their solvers.

Along with it go many C++ implementations that are easy to follow even for someone like me who has very little experience in actual coding. On top usually there is a sample application using that algorithm.. so I thought some of you might find a few intrestings there. :thumbsup:

nice post, jens. checking it out half way thru now. :)

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