AntoineSfx 35 Posted February 12 I guess Chain SOP works well enough for objects much smaller than the curvature radius of the curve, but how about fitting tightly with no overlap ? Subdivide the curve + feedback loop on the points with intersection detection to determine when to put the next one ? Share this post Link to post Share on other sites
AntoineSfx 35 Posted February 12 It's a bit expensive as you have to find the next point that does not create a collision, but it's working. I guess it could run faster by considering the shape of the curve, curvature radius, and geometry of the object to be packed, but this is another level.. feedback.hipnc Share this post Link to post Share on other sites