Jump to content

Just some beginner issues [SOLVED]


Recommended Posts

Hey :)
 

I am a total beginner in Houdini and I am using the Houdini Apprentice edition for learning.

My Background? I am a 3d Artist, currently Art Director at Node Collective (you dont know that now^^)

I am working on my private battleship for some time now and want to see it in a good but short animation I want to do in Houdini.
For now I use a ship I got from an other source, but I will replace it when my model is ready some day.
Both the placeholder model and my own ship model will be delivered in .fbx format.

I tried to follow an tutorial  Youtube Link about bringing a ship into water in Houdini but I wasnt able to follow all steps. I do not know if the Apprentice edition is the reason.
In addition I found some stuff is not working. My goal is a similar video as in the Sabaton - Bismarck music video in the moment the ship appears out of the fog.

1.) When I load in the ocean flat tank (this is the feature the tutor uses in his video tutorial) I got the error message 'None Type' object is not iterable.
I think the problem here is the imported .fbx file. When I google this problem someone says I need to add a "Surface Collider from the Solid shelf menu"
but when I drag and drop it on my ship inside the viewport nothing happens. The problem remains.

2.) I can't save all the stuff on disk as the tutor in the tutorial does. Mostly it works but sometimes just nothing happens when I try to click on "Save on Disk"
(in this case: "bake_spectra" inside the "flattank_fluid_extended" node.

3.) In the animation the ship affects the water (7:03) but my one does not. I think the reason is that my ocean flat tank isn't related to the ship/fbx-object (See number 1).
I also think I got a too small ocean, I just reduced it to get a better rendering speed.

4.) I get the error message: "Bad parameter reference: "enableDispMap" in parameter /mat/uniformvolume/vm_displacebound/floatdef".
I read in an other forum about a workaround but I cant copy this as I do not have the entry in the tree list.

This is all I did for now, I want to fix this stuff first. My render result is different to his one, as I just got a small square of ocean, while the ocean in the viewer looks different (Yes i used 'G').

I hope someone can help me with my issues ;)

Kind Regards
Toby

Edit: Here is a image of my current project:
1.thumb.png.f76fe61a4455bba1762cb9a7f8e0af71.png

Edited by RealRocknRolla
Link to comment
Share on other sites

Think i fixed some issues. An other workaround is working and the flat ocean tank is following the ship now (in its own way^^)...
I also found out that the only thing I cant save on disk (as he does in his tutorial, see first post) is the "bake_spectra" inside the "flattank_fluid_extended" node.

Guess this thread is solved with this. I will post other issues in a ocean related topic instead if necessary.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...