Komp Posted February 25, 2021 Share Posted February 25, 2021 Hi, I´m relative new with houdini and I hope to find here some hints. When I create a crown splash particle fluid (only an example) I get a quadratic container with only a thin water surface - perfect! But what happend, when I need exact that emmiter in a wirlpool cylinder shape, or a spherical goldfish glass. Both have a round shape and all what I need is what happens inside, inclusive the collisions with the border. The idea is, that I don´t need to fill the whole pool with 10 thousands particles. Is there a way? Thanks for help Jörg Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted February 25, 2021 Share Posted February 25, 2021 https://www.youtube.com/playlist?list=PLXNFA1EysfYlzh2Nfre9Ca2P381ZBZ5LX Quote Link to comment Share on other sites More sharing options...
Komp Posted February 25, 2021 Author Share Posted February 25, 2021 hey, thanks for the realy good tuts. Saw so many the last weeks, but not this one. Unfortunately he shows ponly the 10thousands particle way, fill a volume with particles. I hoped to find a way to fill only the surface of the glas and the collider object forms the volume of the fluid mesh. And in the meantime, I discovered the "Substract Collision Volumes" option in the Particle Surface OP. Is this what I dream about? Hopefully. 1 Quote Link to comment Share on other sites More sharing options...
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