davidyannick Posted February 28, 2021 Share Posted February 28, 2021 I've just made a vellum grain sim and as you can see grains are not stables at all, any idea please ? Thanks 2021-02-28_17-30-02.mkv Yoda_Grain-1.2.hiplc Quote Link to comment Share on other sites More sharing options...
ryew Posted February 28, 2021 Share Posted February 28, 2021 The .hip file is missing the geometry you're using so it can't be looked at right now Based on the buzzing noise in the movie you attached, have you verified it is the grains themselves moving (too far away to tell in the movie) and it isn't render artifacts from Redshift you are seeing? Quote Link to comment Share on other sites More sharing options...
davidyannick Posted February 28, 2021 Author Share Posted February 28, 2021 16 minutes ago, ryew said: The .hip file is missing the geometry you're using so it can't be looked at right now Based on the buzzing noise in the movie you attached, have you verified it is the grains themselves moving (too far away to tell in the movie) and it isn't render artifacts from Redshift you are seeing? Here is the geo https://www.dropbox.com/t/fHObRL0U37iaZa4Z I don't think it a redshift problem, thanks for your help Quote Link to comment Share on other sites More sharing options...
ryew Posted February 28, 2021 Share Posted February 28, 2021 Until the collider starts moving the grains, I see no movement at all; attribute spreadsheet confirms total 0's for velocity as well. Using v18.5.351 if that makes a difference. Quote Link to comment Share on other sites More sharing options...
davidyannick Posted February 28, 2021 Author Share Posted February 28, 2021 15 minutes ago, ryew said: Until the collider starts moving the grains, I see no movement at all; attribute spreadsheet confirms total 0's for velocity as well. Using v18.5.351 if that makes a difference. ok gonna test with other render engines thanks for your help Quote Link to comment Share on other sites More sharing options...
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