anbt Posted March 11, 2021 Share Posted March 11, 2021 (edited) Hello, How would you polywire or visualise the stretch constraints between my stitch points? It is a vellum weld on the screenshot but is a vellum stitch in reality. So I can see them when I simulate. I mean not with the vellum visualisation but in real, to actually have them part of what you see in the simulation. Cheers Edited March 11, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anim Posted March 12, 2021 Share Posted March 12, 2021 in your Vellum Constraints you can specify Output group name for your stitch constraints then after sim can use Blast SOP on constraint (second) output to delete everything except for your group and append Sweep SOP, change surface type to Round Tube and tweak the radius merge with your primary geo Quote Link to comment Share on other sites More sharing options...
anbt Posted March 12, 2021 Author Share Posted March 12, 2021 (edited) Ok thanks, I will try that Edited March 12, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted March 12, 2021 Author Share Posted March 12, 2021 (edited) this is what I get! Edited March 12, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted March 12, 2021 Author Share Posted March 12, 2021 I guess it would be better to recreate lines between those two grids and convert them as vellum hair or strings. and then attach them? Quote Link to comment Share on other sites More sharing options...
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