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Particles swirl, then reform image


terencemace

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Hello all,

I have created a particle grain simulation where I use an attribute from map to create the look of my swirling particles. Basically using a photo for the look, and forces to drive the particles advection. It looks great.

—— What I am trying to do now is “reverse” the simulation so they all reform the original flat image. Doing it all in one shot. So it starts off with the flat image, then the particles swirl, then they swirl back to form the original image.

Make sense? I’m trying to do this effect in Houdini as opposed to looping the animation.

Thanks for any ideas. T

Edited by terencemace
clarification
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