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Boolean on objects mid animation


Human_vX

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I am trying to boolean subtract an object (cutter or object may be animated), and this object being cut should retain that new shape every frame after being cut upon leaving the cutter area rather than 'regrowing'(?) the original mesh.

Am wondering if anyone has any ideas on how to achieve this or if this is even the way to do it (I would like to keep the mesh created at the cut as well).

 

 

Edited by Human_vX
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I got it somewhat working with a solver, switching to previous frame node after 1 frame, however that works for 1 object with a known specific time of 'creation'. I realize my bigger problem would be working this in with multiple separate objects generated at random times. As far as I can see I'd have to work on a for-each basis with a solver and determining when an object is created to be able to switch to previous frame.

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