Human_vX Posted March 22, 2021 Share Posted March 22, 2021 (edited) I am trying to boolean subtract an object (cutter or object may be animated), and this object being cut should retain that new shape every frame after being cut upon leaving the cutter area rather than 'regrowing'(?) the original mesh. Am wondering if anyone has any ideas on how to achieve this or if this is even the way to do it (I would like to keep the mesh created at the cut as well). Edited March 22, 2021 by Human_vX additional info Quote Link to comment Share on other sites More sharing options...
underscoreus Posted March 22, 2021 Share Posted March 22, 2021 Maybe you could have a look at using a "switch" node? Just have two node trees, one with your uncut geometry and one with the boolean happening, and then at a certain frame keyframe the "switch" node from reading input 0 to reading input 1. Quote Link to comment Share on other sites More sharing options...
Human_vX Posted March 22, 2021 Author Share Posted March 22, 2021 I got it somewhat working with a solver, switching to previous frame node after 1 frame, however that works for 1 object with a known specific time of 'creation'. I realize my bigger problem would be working this in with multiple separate objects generated at random times. As far as I can see I'd have to work on a for-each basis with a solver and determining when an object is created to be able to switch to previous frame. Quote Link to comment Share on other sites More sharing options...
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