Overload Posted December 20, 2006 Author Share Posted December 20, 2006 Anyway, point i was trying to get across before was of the ease of the syntax of Python and length , not to start a debate. Thanks , yes anyway, just getting the collision information out of Realflow would probably get me in the right direction. Quote Link to comment Share on other sites More sharing options...
Ratman Posted December 20, 2006 Share Posted December 20, 2006 And remember to layer your particles Overload, usually what you can do is generate a low particle main body , the convert that in to mesh and add particles on top of that, for things like the foam, splashes and all the extra stuff. Quote Link to comment Share on other sites More sharing options...
Overload Posted December 20, 2006 Author Share Posted December 20, 2006 Yea...I'm still figuring out things in RF, just the ease of making bounding objects and groups in Houdini to emit particles are so easy, I'm sure RF can do it, just more scripting involved. Next week is slow week at our studio, so I should have time to dive into this pretty heavily. Quote Link to comment Share on other sites More sharing options...
Ratman Posted December 20, 2006 Share Posted December 20, 2006 From what i saw the bounding object stuff, looking into the Volume Daemon, but you can script that better with more control. Quote Link to comment Share on other sites More sharing options...
Overload Posted December 20, 2006 Author Share Posted December 20, 2006 Yea, their volume deamon is nice for killing particles, I was planning on looking into it more for grouping particles or mesh area's to emit from. Quote Link to comment Share on other sites More sharing options...
brandonY Posted December 20, 2006 Share Posted December 20, 2006 here is some code that should work // super simple line of code.. this will give you your collision data. myemitter = scene.getEmitter("Circle01") coll_list = myemitter.getParticlesColliding() Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.