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Trace from pre-UVed Geometry


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Hiya,

Is there a way to utilize a Trace sop based on a pre-existing piece of geo's UVs and texture? For example, I have an imported UVed/textured wall, and I'd love to be able to run a trace over whatever texture is displayed on that piece of geo, with the result being the same dimensions and location. I was messing around with using external COPs, but I keep running into the roadblock where I can't figure out how to reference that original piece of geo's UVs and placement. 

Thank you!

 

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