gangland Posted April 15, 2021 Share Posted April 15, 2021 Hello guys. i using an boolean fracture to divide an geometry. both of them have uv, but after the boolean sop the uvs of one of the objects gets messy. i not sure why it is happening. i tried to get around with this issue using copy uv(from original), even attribute transfer to new one. but its just getting worst. i lost ps: i will upload an simple .hip file boolean_fracture_uv.hip Quote Link to comment Share on other sites More sharing options...
rbowden Posted April 16, 2021 Share Posted April 16, 2021 You just need to click on "Copy Cutting Surface Attributes" on the Boolean fracture and put uv in the Vertex Attributes. I believe the Boolean Fracture sop tries to do its own uv jazz on the inside which is why you are getting distorted uvs like this. By clicking the copy on, it should just bypass all that and use the incoming from your cutting planes. Also, not quite sure why you have the extrude volume sop in there as it doesn't really do anything for cutting in this case. 1 1 Quote Link to comment Share on other sites More sharing options...
gangland Posted April 16, 2021 Author Share Posted April 16, 2021 19 hours ago, rbowden said: You just need to click on "Copy Cutting Surface Attributes" on the Boolean fracture and put uv in the Vertex Attributes. I believe the Boolean Fracture sop tries to do its own uv jazz on the inside which is why you are getting distorted uvs like this. By clicking the copy on, it should just bypass all that and use the incoming from your cutting planes. Also, not quite sure why you have the extrude volume sop in there as it doesn't really do anything for cutting in this case. damn!! thats it!!! i was totally fooled. thankss Quote Link to comment Share on other sites More sharing options...
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