tom22 Posted April 16, 2021 Share Posted April 16, 2021 So I stumbled across this effect and i'm really curious as to how it was created. Any ideas? Thanks. https://www.youtube.com/watch?v=Exkbj37yu14 Quote Link to comment Share on other sites More sharing options...
Popular Post mestela Posted April 20, 2021 Popular Post Share Posted April 20, 2021 I had a go. I'm positive there's an easy way to do this in mops, but I'm a masochist and enjoyed the challenge of doing this from scratch. Definitely look into mops if you want to do more of these kind of things! The vex looks a bit scary, but its mainly a few ramps controlling when and how the chunks get moved: get a horizontal ramp from the bounding box run it through a few channel ramps, each ramp controls a different part of the effect; eg a ramp that tells the noise to start at 0, go to 1, then back to 0, while another ramp determines when the pieces morph from word A to word B, while others control scale add time to the ramped values, clamp it, so that it slides through the words modify the transform of each chunk. make chunks from word A start with a scale of 1, then scale to 0, while word B does the opposite word A chunks start with no rotation, then gradually start to rotate while they scale down, word B does the opposite finally blend (lerp) the positions from word A to word B, adding some animated noise in the middle bit as they move. The cross-fading of scales hides the transition between word A and word B. voronoi_morph_v03.hip 11 Quote Link to comment Share on other sites More sharing options...
toadstorm Posted April 20, 2021 Share Posted April 20, 2021 (edited) This would be a MOPs way to do it... less VEX but a few more nodes involved to get the scale fake working as intended. If you could guarantee an equal number of chunks on both sides of the equation, it'd be easier to blend transforms from A to B via MOPs Apply Attributes, but it's hard to guarantee chunk counts with voronoi. voronoi_morph.hip Edited April 20, 2021 by toadstorm line break 6 Quote Link to comment Share on other sites More sharing options...
mestela Posted April 21, 2021 Share Posted April 21, 2021 Yeah the differing count from the two voronoi fractures is a pain. In my setup I cheat, if a chunk from one word can’t find a match in the other word, it just looks up a point by closest distance instead. Quote Link to comment Share on other sites More sharing options...
tom22 Posted April 21, 2021 Author Share Posted April 21, 2021 Thank you so much!! Quote Link to comment Share on other sites More sharing options...
Bolaway Posted July 17 Share Posted July 17 On 4/20/2021 at 9:58 AM, mestela said: I had a go. I'm positive there's an easy way to do this in mops, but I'm a masochist and enjoyed the challenge of doing this from scratch. Definitely look into mops if you want to do more of these kind of things! The vex looks a bit scary, but its mainly a few ramps controlling when and how the chunks get moved: get a horizontal ramp from the bounding box run it through a few channel ramps, each ramp controls a different part of the effect; eg a ramp that tells the noise to start at 0, go to 1, then back to 0, while another ramp determines when the pieces morph from word A to word B, while others control scale add time to the ramped values, clamp it, so that it slides through the words modify the transform of each chunk. make chunks from word A start with a scale of 1, then scale to 0, while word B does the opposite word A chunks start with no rotation, then gradually start to rotate while they scale down, word B does the opposite finally blend (lerp) the positions from word A to word B, adding some animated noise in the middle bit as they move. The cross-fading of scales hides the transition between word A and word B. voronoi_morph_v03.hip 153.86 kB · 117 downloads Can you make the same setup using vops? Quote Link to comment Share on other sites More sharing options...
mestela Posted July 21 Share Posted July 21 I'm sure its possible, but I haven't cracked open vops in ages. From memory the vex code wasn't that involved, it should be a good learning exercise for you to port to vops. Quote Link to comment Share on other sites More sharing options...
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