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Get normal from viewport pick

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I was wondering if is possile to get the normal at a certain point on a geo just picking it from viewport, as a sclupt tool would do aligning  the brush to the surface.And of course if is possible pass that normal to another geo.

Thanks guys!



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if your points have normals, just select that point in the viewport, create new attribute wrangle and store that normal value into some attribute which you can later promote it to the detail level and use that information with detail function in expression. If you want to use that for the rotation, you should use some of the methods of converting normalized normal vector to the rotation value, depending on direction your object is facing (if that is what you are after)

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