garf Posted April 21, 2021 Share Posted April 21, 2021 I'm trying to setup an RBD sim and I need the object to be constrained like a drumkit cymbal would be, i.e. it pivots on a point but is constrained enough not to rotate a lot. Any suggestions as to the best way to go about this? Cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.