Mark01 Posted May 14, 2021 Share Posted May 14, 2021 Hey Everyone! I'm doing an RBD sim of multiple objects colliding. I am merging them and plugging then into the rbdbulletsolver. Does anyone know how I can modify the weight/density of one of the objects so it reacts differently to the other objects? Thanks so much!! Quote Link to comment Share on other sites More sharing options...
underscoreus Posted May 14, 2021 Share Posted May 14, 2021 This thread here has a good explanation of doing this. They are talking about changing the mass of the object but I'm pretty sure you can just replace mass with density and it will work just as well. https://www.sidefx.com/forum/topic/45119/?page=1#post-201781 Quote Link to comment Share on other sites More sharing options...
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