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light out of camera view not affecting the scene


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Hi, I've been working on a volume simulation.

volumelight is affecting the scene when it is within the camera viewing angle. (see 1st and 2nd photo)
Frame 57

Screenshot_from_2021-05-18_17-43-58.thumb.png.0cbcb0d7c15735cc2a40eea497a9daee.png

However, when it gets out of the camera view, light disappears suddenly. My mantra is set on PBR, diffuse and indirect rays depth are more than 3 but problem remains.

Screenshot_from_2021-05-18_17-48-58.thumb.png.d2e21bbe8d1a5d3149f60ee1894fdc26.png

 

Thanks in advance.

 

Edited by juncho
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Figured out myself.

When point cloud option is turned ON in the volume light and the illuminating objects are outside the viewing region, it clips away as usual.
So I had to add a camera, where the illuminating object is inside the viewing region and used it as dicing camera.

It did the job. So if anybody gets confused...
Cheers :)

60a3de4171a1a_Screenshotfrom2021-05-1900-32-55.thumb.png.15afd1ea126b69b7c572c7d14d410bd4.png

Edited by juncho
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