Jsmidlow Posted May 22, 2021 Share Posted May 22, 2021 Hi. I was trying to use some "maketransform vex code" I've seen in a tutorial in order to scale objects along custom axis. But kind of lost and don't know how to apply the code properly. Any help? The file is included. I was thinking maybt it's better to apply some matrix that will bring every object to the world origin, then apply scale and then invert "back to origin" translation matrix so that the objects come to their local spaces... but don't know how do it in vex. maketransform.hipnc Quote Link to comment Share on other sites More sharing options...
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