evanrudefx Posted June 2, 2021 Share Posted June 2, 2021 (edited) Hello: I am seem to be having trouble getting pyro to look the way I want it too, especially with stylized fire/smaller flames. (For me at least) the worst looking part of any sim I do is either the sourcing or smoke close to the source. It seems like interesting detail doesn't really happen in smoke until disturbance/turbulence hits later on in the sim's life. If you look at this fire sim I rendered, https://vimeo.com/440159408 it looks fine, but if I want the flames to be smaller it looks pretty bad (no detail or nice motion). See where my blue line is on the photo, if I add dissipation or change the flame lifespan to end around the blue arrow, the fire looks pretty bad and you don't get too see nice swirls/licks as you can once it reaches the pink-ish arrow. The TLDR is I can get nice looking sims at bigger scales, but when I need smaller flames/smoke its hard to get nice motion early on in the sim. Any tips? Edited June 2, 2021 by ejr32123 Quote Link to comment Share on other sites More sharing options...
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