nimish Posted June 12, 2021 Share Posted June 12, 2021 (edited) I am trying to rearrange all the primitive blocks using for loop but couldn't find a solution. I want to revert all the pieces back to their original place from the centroid. I used 2 transform nodes in the for each node to bring all the pieces to the origin. Now, I want to bring all the pieces back to their original position aka the first screenshot. Heres the hip file. Thank you for reading reaarange_test.hip Edited June 12, 2021 by nimish Quote Link to comment Share on other sites More sharing options...
Dweeble Posted June 14, 2021 Share Posted June 14, 2021 Store point positions before the loop and restore them afterwards? Be aware that the loop will split the points so make sure to fuse them back. reaarange_test.hiplc Quote Link to comment Share on other sites More sharing options...
nimish Posted June 14, 2021 Author Share Posted June 14, 2021 4 hours ago, Dweeble said: Store point positions before the loop and restore them afterwards? Be aware that the loop will split the points so make sure to fuse them back. reaarange_test.hiplc Thank you for the file @Dweeble One more question, is it possible to animate the pieces return back to their original place? Quote Link to comment Share on other sites More sharing options...
Dweeble Posted June 14, 2021 Share Posted June 14, 2021 You can blend between the two positions in a wrangle with lerp(). Quote Link to comment Share on other sites More sharing options...
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