crackedrummer182 Posted June 17, 2021 Share Posted June 17, 2021 Hi, I am trying to achieve a slow-motion effect on whitewater sim but it keeps flickering in some places. When caching the flip sim I did enable to add id attributes and flip itself works fine when retiming. Not the whitewater though.. I saw some frame interpolation tricks but that doesn't seem to work with changing point counts. Any idea how can I achieve this? Quote Link to comment Share on other sites More sharing options...
sipi Posted June 17, 2021 Share Posted June 17, 2021 (edited) Recently I had to do some timewarped flip with whitewater sim. I can share with you the workflow I found out, but here the timewarp is happening in simulation, not in post. So it's may not what you want. (I use the custom hda only to get some timewarp related values, nothing fancy) timewarp_flip_ww.hiplc sipi_frame_retime.hda Edited June 17, 2021 by sipi Quote Link to comment Share on other sites More sharing options...
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