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Retiming whitewater


crackedrummer182

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Hi, 

I am trying to achieve a slow-motion effect on whitewater sim but it keeps flickering in some places. When caching the flip sim I did enable to add id attributes and flip itself works fine when retiming. Not the whitewater though..

I saw some frame interpolation tricks but that doesn't seem to work with changing point counts.

Any idea how can I achieve this?

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Recently I had to do some timewarped flip with whitewater sim. I can share with you the workflow I found out, but here the timewarp is happening in simulation, not in post. So it's may not what you want.

timewarp_flip_and_ww.gif.f860e4499d68a859b0d1935b0ba70785.gif

(I use the custom hda only to get some timewarp related values, nothing fancy)

 

timewarp_flip_ww.hiplc

sipi_frame_retime.hda

Edited by sipi
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