CGRowdy Posted June 18, 2021 Share Posted June 18, 2021 How can i use displacement textures together with RBD fracture or voronoi fracture without creating ugly edges? I tried both the "connect inside edges" and "cusp edges" settings of the Assemble SOP but without much success. I also tried to limit the displacement to the inside group only. My goal is to have two different textures for the inside and the outside group. I guess that's really easy and i just overlook something. For clarification: I have a uvunwrap SOP of the original mesh before fracturing and a second unwrap for the inside pieces only. Quote Link to comment Share on other sites More sharing options...
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