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Displacement Textures with RBD Fracture


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How can i use displacement textures together with RBD fracture or voronoi fracture without creating ugly edges?

I tried both the "connect inside edges" and "cusp edges" settings of the Assemble SOP but without much success. I also tried to limit the displacement to the inside group only.

 

My goal is to have two different textures for the inside and the outside group. 

I guess that's really easy and i just overlook something. 

 

For clarification: I have a uvunwrap SOP of the original mesh before fracturing and a second unwrap for the inside pieces only. 

fracture.png

fracture_inside.png

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