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Ocean surface on an animated character


FunnyName

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Hi,

I am trying to create a flip simulation of an animated character, such that the surface of the character looks like a violent ocean.

So far, my attempt has been to create a character body with suction fluid, having some emission as well. However, I am not getting the effect I am looking for. The fluid surface created by the suction force is very smooth, but what I want is for there to be ocean waves flowing around in the surface of the character, if that makes sense. Have a look at this video:

 

Basically, I was hoping to get the surface of the character looking like the ocean surface in the video above, instead of a flat plane as the base mesh, it should be the character. 

Any help is greatly appreciated.

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