bentway23 Posted July 5, 2021 Share Posted July 5, 2021 Is it possible to animate input point temperature for the pyro source spread node--i.e. have one pocket of points that flares up (@temperature = 1) at frame 100, and other that flares up at frame 200? Or a group that is dynamically created (bound by animated geometry), so that when the animated object flies through it creates a new source for the pyro source spread? It seems like it only accepts the values at frame one, which makes sense for a solver--is there a way, such as with vellum, that I can dig in and animate those things? I'm using this more as a growth solver, not generating any actual pyro on this--I'm just spreading attributes about. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
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