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Animating input temperature for pyro source spread node?

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Is it possible to animate input point temperature for the pyro source spread node--i.e. have one pocket of points that flares up (@temperature = 1) at frame 100, and other that flares up at frame 200? Or a group that is dynamically created (bound by animated geometry), so that when the animated object flies through it creates a new source for the pyro source spread? It seems like it only accepts the values at frame one, which makes sense for a solver--is there a way, such as with vellum, that I can dig in and animate those things?

I'm using this more as a growth solver, not generating any actual pyro on this--I'm just spreading attributes about.

Thanks for any help!

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