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Smoke leaking from balloons


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I'm now thinking of creating an effect where the inflating balloon breaks and smoke leaks out of the balloon.
However, when I simulate the balloon as vellum, the static object doesn't work properly.

Does anyone know a good way to do this?
Also, does anyone have a sample hip?

Thanks in advance.

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In your case I would try to do two separate simulations. First the vellum of the balloon breaking and then the pyro sim.
What exactly do you mean by "the static object doesn't work properly"?

Could you post a flipbook or something similar so we can see what is going on?

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Thanks so much for getting back to me!
I've already done two simulations.
I want to generate smoke inside the balloon and use the balloon as a collision.
I am trying to make the smoke stay inside the balloon until the balloon breaks, and as soon as it breaks, the smoke will flood out from inside.

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