p2or Posted July 14, 2021 Share Posted July 14, 2021 Hey guys, new to kinefx. I added a skeleton to the upper part of a body geometry, corrected some of the bad deformations and especially straightened the fingers, works great. However, I don't get how I can set this pose as the new rest pose in order to export it properly or even re-target an animation using that pose. What am I missing here? Thanks, Christian Quote Link to comment Share on other sites More sharing options...
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