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Found 3 results

  1. Hey guys, new to kinefx. I added a skeleton to the upper part of a body geometry, corrected some of the bad deformations and especially straightened the fingers, works great. However, I don't get how I can set this pose as the new rest pose in order to export it properly or even re-target an animation using that pose. What am I missing here? Thanks, Christian
  2. Export FBX from Houdini to Maya HIK

    I'm trying to export Mocapbiped3 as an FBX to Maya HIK in order to retarget his animations onto another rig (no access to kinefx currently). However, no matter what I do the HIK character definition ends up with a totally screwed arm. There is a warning that the arm is not parallel to the X axis, even though I am in T-Pose. Has anybody done this successfully? I am pretty new to rigging so it could be a simple mistake.
  3. Hi I can't seem to export my rigged character from Houdini as an FBX to come into Motionbuilder with the bones. It seems that only the nulls and controllers are coming in (which is the opposite that I want). I am using 16.5 and it looks like there has been some changes in the fbx export. Has anyone done this successfully? What where the FBX settings? Thanks in advance for the advise. Rob
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