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Old Tringulate2d Trick


lisux

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Hi all.

I remember a trick, technique to use the triangulate2D over any type of geometry.

The technique is cased on unwrapping a gemetry using it's uv and a poit SOP, then in 2D applying the triangulate2D and then restore everything to their original positions.

This technique appears some time ago in a thread in Odforce or in the side fx forum, I have tried to look for it in both of them but with no luck.

Are there somebody that remember how to do it, or the thread?

Thanks.

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  • 2 years later...

hello! i am searching the solution for non-regular triangulating any surface, and found this topic! i studied the examples from the links but nevertheless it doesn't help me to triangulate a simple tube.. create rest attributes, points to $MAPU, $MAPV, triangulate2D, attribute transfer rest attribute.. and no good result, of course. can you please explain maybe once more - how the 'triangulation3D' should work?..

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