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gangland

RBD pieces poping on ground

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Hello guys I doing an simple pieces blast simulation.

I used an geometry that i bring from sops land as collider

when the particles fall into this collider its getting an wierd jitter/poping on ground, also the pieces cross the geometry.

I crank the substeps values in order to get a natural result but with no luck yet.

please help me.

Thank You

blast_p.JPG.51b60fd378a3b2e57d3903ef023cc2d8.JPG

rbd_blast_pieces.hip

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