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Using Vellum Source and then Point Deform to Hi Res Meshh


RyanJP

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Ok so I'm trying to do this thing where I've got 3 objects that I want to copy to points (random distribution) then fall to the ground, then respawn on the points every 24th frame (Vellum Source), fall on top of the old ones, repeat. Pretty standard stuff and it's working fine but the issue is I'm simming with lo-res geo, and I need to convert it back to hi-res.

How can I do this?

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9 minutes ago, Eyeracker said:

Hello RyanJP,

I have built a basic setup to transfer deformations from low-poly to hi-poly mesh. Maybe you use this as a starting point.

See if this setup works for you:

Cloth_Deform.hip

Thanks, appreciate your time. However I'm trying to convert multiple objects that emit over time. I actually found a couple threads related to the issue on here after posting. Thanks again!

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9 minutes ago, Eyeracker said:

RyanJP,

Could you please post the links to those threads? I would definitely like to check it out.

Np, this thread if you scroll down a bit has links to others and is very informative. Haven't actually tried the solutions yet but ppl on there had it working-

https://forums.odforce.net/topic/46247-using-point-deform/?tab=comments#comment-216524

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