CinnamonMetal Posted August 7, 2021 Share Posted August 7, 2021 How can I get the bounding box of a texture image within a UDIM patch of a UV attribute ? In other words, you load a texture in materials whether that is color, bump etc; that texture may be explicitly placed when created on a specific UDIM patch. How can I find the bounding box for that texture, whether it matters that the texture will have an alpha ! Quote Link to comment Share on other sites More sharing options...
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