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Bounding box of texture image in materials ?


CinnamonMetal

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How can I get the bounding box of a texture image within a UDIM patch of a UV attribute ?


In other words, you load a texture in materials whether that is color, bump etc; that texture may be explicitly placed when created on a specific UDIM patch. How can I find the bounding box for that texture, whether it matters that the texture will have an alpha !

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