Jmg07 Posted August 7, 2021 Share Posted August 7, 2021 Hi, In the attached hip file i've put a sphere in a box - the box is a vdb from polygons and the sphere is a flip object. But the collisions don't seem to be working. I set the voxel size on the vdb to .001 and in the static object the proxy volume is set to the vdb. A bit confused about it. Thanks test_vol_flip_sim.hipnc Quote Link to comment Share on other sites More sharing options...
Ultraman Posted August 8, 2021 Share Posted August 8, 2021 12 hours ago, Jmg07 said: Hi, In the attached hip file i've put a sphere in a box - the box is a vdb from polygons and the sphere is a flip object. But the collisions don't seem to be working. I set the voxel size on the vdb to .001 and in the static object the proxy volume is set to the vdb. A bit confused about it. Thanks test_vol_flip_sim.hipnc in static object node turn on " Invert Sign " bcuz ur Flip Source is inside the SDF Volume 1 Quote Link to comment Share on other sites More sharing options...
Jmg07 Posted August 8, 2021 Author Share Posted August 8, 2021 @Ultraman thanks. I still struggle with all the various checkboxes and options in Houdini - and while I watch quite a bit of tutorials on youtube, etc. still find it hard to work out what all the bits and pieces are doing - especially with volumes. so if you have any good references that'd be cool. cheers Quote Link to comment Share on other sites More sharing options...
Ultraman Posted August 8, 2021 Share Posted August 8, 2021 17 minutes ago, Jmg07 said: @Ultraman thanks. I still struggle with all the various checkboxes and options in Houdini - and while I watch quite a bit of tutorials on youtube, etc. still find it hard to work out what all the bits and pieces are doing - especially with volumes. so if you have any good references that'd be cool. cheers Fallow Applied Houdini Video Tutorials is a Great Course for learning 1 Quote Link to comment Share on other sites More sharing options...
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