bentway23 Posted August 16, 2021 Share Posted August 16, 2021 (edited) I have an animated alembic loop that I am copying to points from a POPnet, but I want each copy to be slightly randomly offset time-wise. I would love to be able to do this with my original alembic (I'll be posting this question separately), but the only method I've found is Tim van Helsdingen's method that explicitly calls the cached frames, just adds an offset to the $F part of the path, and then uses the instance node to do the instancing, so I'm doing that having recached my .abc as a .bgeo sequence. The problem is that the instance node doesn't retrieve the UVs for the objects, and I haven't been able to find a way to get them to carry through. How can I get the UVs to be seen in the instanced objects? [ADDENDUM: I figured out how to do it using a for-loop for all of the emitted points, copying an instance of the .abc going through a time shift that randomized a frame offset based on the iteration count of the loop. This works, but is also considerably slower for the merely-300 objects I'm instancing, so any alternate-method suggestions are definitely welcome!] Edited August 16, 2021 by bentway23 Updating progress Quote Link to comment Share on other sites More sharing options...
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