Jump to content

Instance node loses UVs


bentway23

Recommended Posts

I have an animated alembic loop that I am copying to points from a POPnet, but I want each copy to be slightly randomly offset time-wise. I would love to be able to do this with my original alembic (I'll be posting this question separately), but the only method I've found is Tim van Helsdingen's method that explicitly calls the cached frames, just adds an offset to the $F part of the path, and then uses the instance node to do the instancing, so I'm doing that having recached my .abc as a .bgeo sequence. The problem is that the instance node doesn't retrieve the UVs for the objects, and I haven't been able to find a way to get them to carry through.

How can I get the UVs to be seen in the instanced objects?

 

[ADDENDUM: I figured out how to do it using a for-loop for all of the emitted points, copying an instance of the .abc going through a time shift that randomized a frame offset based on the iteration count of the loop. This works, but is also considerably slower for the merely-300 objects I'm instancing, so any alternate-method suggestions are definitely welcome!]

 

Edited by bentway23
Updating progress
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...